![]() Only Zhai can see the sparkly dust dark areas and make use of it. Depending on how many attacks you can get in of this type, you get an experience bonus at the end of the stage. If they are spread out fighting 10,000 monsters, this can literally wipe out whole armies. The attack is similar to the suicide attack, but all three heroes will do their attack. Team Suicide Attack - This attack requires all hero meters to be at maximum and will completely drain all three heroes. However, when you can afford to, you should save your hero meter to unleash the Team Suicide Attack to get an experience bonus at the end of the stage. ![]() Suicide Attack - This attack requires your hero's meter to be at maximum and will completely drain it the attack is potent enough to attack all enemies around a hero within a short distance and will do sufficient knockback to throw some suckers over a bottomless edge if needed. Note the white crap filling the center of the HUD dial - that's the hero meter you will need to survive the game. You should save your hero meter to unleash the Team Suicide Attack to get an experience bonus at the end of the stage. Team Attack (Ally Help) - This attack requires your hero's meter to be at maximum but will not completely drain it however the attack will not be particularly powerful nor effective. Guard when you are switching characters especially when you are in the middle of a big fight, or you may be in store for a monster beat-down. Many spells are unblockable (except by Illius' shield) so be prepared to use him to erect a shield and interpose between his allies and the enemy magic-users (or 'wokani' in the basic set). Guarding - All heroes can guard themselves from standard attacks, but any attack that emits a glow or seems particularly powerful should probably be avoided instead. The game even tells you what your controls are, if you lack the instruction manual. Illius is also the only hero who can charge his ranged attack to do more damage. Ranged attacks are limited for all characters except the mage and the Drow adventurer Drizzt Do'Urden although pick-ups to refill the throwing weapons are sometimes available from slain enemies. Primarily you will want to have the mage do this attack while the others should engage in melee attacks. Ranged Attack - Attacking at range will require the hero to stand still to fire. Unless the player chooses to do a jump attack on enemies, the AI will ignore the fact you have the jump attack ability. Jump Attack - available only to Zhai, this attack is entirely player oriented.However, you may or may not need the combo, although the computer will do the combo if it has access to it. Critical Attack - this is a variation of the normal attack that does 50% more damage than normal and on some heroes, looks quite impaling.Buy the first one for all three heroes so you have the option to push away annoying enemies quickly. The move helps a lot for all three heroes since they can quickly get rid of most enemies (except for Slaad Assassins in stage 9 and 10). Useful since you can simply push off monsters to their death and get some kill kills. Push Back Attack - this useful attack is quite necessary for various monsters in several stages.This attack is otherwise probably unnecessary if you choose not to purchase it. The fighter and rogue should pick up the first version of this attack at least to deal with the troll problem in stage 7. Take Down Attack - this attack needs to be purchased but is worth it to knock down trolls in one particular stage.Chances are you will rarely use this manuever since you'll have access to rather strong heroes or stealth kills for 99% of the game. Finishing Move - this is one move you only need for one stage, since some monsters can only be killed one way.The rule is don't spend your time learning about crappy attacks you won't use. Unarmed attacks form parts of other attacks, but are fairly non-lethal against tough enemies. Unarmed Attack - this is the second most crappy attack you can do, aside from leaving your controller alone and being a wuss.However, this attack is not particularly strong for killing enemies. Usually this combo will suffice if you are interested in doing as many hits as possible in the shortest amount of time. Normal Attack - basically the standard combo of each hero.Note that there are basically a half dozen different types of attacks each hero can do (they are all the same) The skills list of each hero while playing will have the complete list of attacks he or she can do. just like in real life.Īttacking - Attacking is easy in Demonstone, just press the CROSS or CIRCLE buttons. If you have trouble knowing what your moves are, pause your game and you'll bring up your hero's moves list.
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